add 21 and 22

This commit is contained in:
timeshifter
2026-07-05 15:40:56 +02:00
parent 5fa82d159e
commit 0ccdec1152
6 changed files with 441 additions and 0 deletions
+25
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# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
[[package]]
name = "day21"
version = "0.1.0"
dependencies = [
"itertools",
]
[[package]]
name = "either"
version = "1.16.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "91622ff5e7162018101f2fea40d6ebf4a78bbe5a49736a2020649edf9693679e"
[[package]]
name = "itertools"
version = "0.15.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8b4baf93f58d4425749ca49a51c50ebab072c5df6994d08fed93541c331481dc"
dependencies = [
"either",
]
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[package]
name = "day21"
version = "0.1.0"
edition = "2024"
[dependencies]
itertools = "*"
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use itertools::Itertools;
const WEAPONS: [(&str, i32, i32, i32); 5] = [
("Dagger", 8, 4, 0),
("Shortsword", 10, 5, 0),
("Warhammer", 25, 6, 0),
("Longsword", 40, 7, 0),
("Greataxe", 74, 8, 0),
];
const ARMOR: [(&str, i32, i32, i32); 5] = [
("Leather", 13, 0, 1),
("Chainmail", 31, 0, 2),
("Splintmail", 53, 0, 3),
("Bandedmail", 75, 0, 4),
("Platemail", 102, 0, 5),
];
const RINGS: [(&str, i32, i32, i32); 6] = [
("Damage +1", 25, 1, 0),
("Damage +2", 50, 2, 0),
("Damage +3", 100, 3, 0),
("Defense +1", 20, 0, 1),
("Defense +2", 40, 0, 2),
("Defense +3", 80, 0, 3),
];
#[derive(Clone, Debug)]
struct Loadout {
weapon: Item,
armor: Option<Item>,
rings: Vec<Item>,
}
#[derive(Copy, Clone, Debug)]
struct Item {
cost: i32,
damage: i32,
armor: i32,
}
impl Item {
fn new(cost: i32, damage: i32, armor: i32) -> Self {
Self {
cost,
damage,
armor,
}
}
fn from_table((_name, cost, damage, armor): (&str, i32, i32, i32)) -> Self {
Self {
cost,
damage,
armor,
}
}
}
impl Loadout {
fn new(weapon: Item, armor: Option<Item>, rings: Vec<Item>) -> Self {
Self {
weapon,
armor,
rings,
}
}
fn damage_value(&self) -> i32 {
self.weapon.damage + self.rings.iter().map(|r| r.damage).sum::<i32>()
}
fn armor_value(&self) -> i32 {
(match &self.armor {
Some(armor) => armor.armor,
None => 0,
}) + self.rings.iter().map(|r| r.armor).sum::<i32>()
}
fn cost(&self) -> i32 {
self.weapon.cost
+ (match &self.armor {
Some(armor) => armor.cost,
None => 0,
})
+ self.rings.iter().map(|r| r.cost).sum::<i32>()
}
}
fn main() {
let weapons: Vec<_> = WEAPONS.into_iter().map(Item::from_table).collect();
let armor: Vec<_> = ARMOR.into_iter().map(Item::from_table).collect();
let rings: Vec<_> = RINGS.into_iter().map(Item::from_table).collect();
let mut loadouts = vec![];
for w in &weapons {
for r in rings
.iter()
.combinations(0)
.chain(rings.iter().combinations(1))
.chain(rings.iter().combinations(2))
{
for a in &armor {
let loadout = Loadout::new(*w, Some(*a), r.iter().map(|r0| **r0).collect());
loadouts.push(loadout);
}
let loadout = Loadout::new(*w, None, r.iter().map(|r0| **r0).collect());
loadouts.push(loadout);
}
}
let boss = Loadout::new(Item::new(0, 8, 0), Some(Item::new(0, 0, 2)), vec![]);
let player_hp = 100.;
let boss_hp = 100.;
let mut cost_where_player_wins = vec![];
let mut cost_where_player_looses = vec![];
for l in &loadouts {
let player_dmg_per_turn = 1.max(l.damage_value() - boss.armor_value()) as f64;
let boss_dmg_per_turn = 1.max(boss.damage_value() - l.armor_value()) as f64;
let turns_to_kill_boss = (boss_hp / player_dmg_per_turn).ceil();
let turns_to_kill_player = (player_hp / boss_dmg_per_turn).ceil();
let player_wins = turns_to_kill_boss <= turns_to_kill_player;
if player_wins {
cost_where_player_wins.push(l.cost())
} else {
cost_where_player_looses.push(l.cost())
}
}
let result = cost_where_player_wins.iter().min().unwrap();
println!("{result}");
let result = cost_where_player_looses.iter().max().unwrap();
println!("{result}");
}
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# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
[[package]]
name = "day22"
version = "0.1.0"
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[package]
name = "day22"
version = "0.1.0"
edition = "2024"
[dependencies]
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use std::collections::{HashSet, VecDeque};
fn main() {
// part 1: 900
// part 2: 1216
let player = Character::new(50, 500, 0);
let boss = Character::new(51, 0, 9);
let game = Game::new(player, boss);
let mut visited = HashSet::new();
visited.insert(game.clone());
let mut queue = VecDeque::new();
queue.push_back(game);
while let Some(state) = queue.pop_front() {
if !state.player.is_alive || !state.boss.is_alive {
continue;
}
for spell in get_spells() {
let new_state = state.execute_turn(spell);
if !visited.contains(&new_state) {
visited.insert(new_state.clone());
queue.push_back(new_state);
}
}
}
let mut best_mana_spent = 10_000_000;
for state in visited {
if state.player.is_alive && !state.boss.is_alive && state.mana_spent < best_mana_spent {
best_mana_spent = state.mana_spent;
}
}
println!("{best_mana_spent}");
}
#[derive(Clone, Debug, Hash, PartialEq, Eq)]
struct Game {
player: Character,
boss: Character,
mana_spent: u64,
}
impl Game {
fn new(player: Character, boss: Character) -> Self {
Self {
player,
boss,
mana_spent: 0,
}
}
fn run_effects(&mut self) {
self.player.apply_effects();
self.player.effects_tick();
self.boss.apply_effects();
self.boss.effects_tick();
}
fn execute_turn(&self, spell: Spell) -> Self {
let mut new_state = self.clone();
new_state.mana_spent += spell.cost;
new_state.player_turn(spell);
new_state.boss_turn();
new_state
}
fn player_turn(&mut self, spell: Spell) {
// part 2 here
self.player.hp -= 1;
if self.player.hp == 0 {
self.player.is_alive = false;
return;
}
// end part 2
self.run_effects();
if spell.cost > self.player.mana {
self.player.is_alive = false;
return;
} else {
self.player.mana -= spell.cost;
}
if spell.remaining_duration > 0 {
match spell.name.as_str() {
"Shield" => {
if self
.player
.effects
.iter()
.all(|s| s.name.as_str() != "Shield")
{
self.player.effects.push(spell);
}
}
"Poison" => {
if self
.boss
.effects
.iter()
.all(|s| s.name.as_str() != "Poison")
{
self.boss.effects.push(spell);
}
}
"Recharge" => {
if self
.player
.effects
.iter()
.all(|s| s.name.as_str() != "Recharge")
{
self.player.effects.push(spell);
}
}
_ => panic!(),
}
} else {
self.boss.hp = self.boss.hp.saturating_sub(1.max(spell.damage));
self.player.hp += spell.heal;
}
if self.boss.hp == 0 {
self.boss.is_alive = false;
}
}
fn boss_turn(&mut self) {
self.run_effects();
if self.boss.hp == 0 {
self.boss.is_alive = false;
return;
}
self.player.hp = self
.player
.hp
.saturating_sub(1.max(self.boss.damage - self.player.armor()));
if self.player.hp == 0 {
self.player.is_alive = false;
}
}
}
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
struct Character {
hp: u64,
mana: u64,
damage: u64,
effects: Vec<Spell>,
is_alive: bool,
}
impl Character {
fn effects_tick(&mut self) {
let mut to_remove = vec![];
for (idx, effect) in self.effects.iter_mut().enumerate() {
effect.remaining_duration -= 1;
if effect.remaining_duration == 0 {
to_remove.push(idx);
}
}
for idx in to_remove.iter().rev() {
self.effects.remove(*idx);
}
}
fn new(hp: u64, mana: u64, damage: u64) -> Self {
Self {
hp,
mana,
damage,
effects: vec![],
is_alive: true,
}
}
fn armor(&self) -> u64 {
self.effects.iter().map(|e| e.armor).sum()
}
fn apply_effects(&mut self) {
let mut heal = 0;
let mut damage = 0;
let mut mana_increase = 0;
for effect in &self.effects {
heal += effect.heal;
damage += effect.damage;
mana_increase += effect.mana_increase;
}
self.hp += heal;
self.hp = self.hp.saturating_sub(damage);
self.mana += mana_increase;
}
}
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
struct Spell {
name: String,
remaining_duration: u64,
cost: u64,
armor: u64,
damage: u64,
mana_increase: u64,
heal: u64,
}
impl Spell {
fn new(
name: String,
remaining_duration: u64,
cost: u64,
armor: u64,
damage: u64,
mana_increase: u64,
heal: u64,
) -> Self {
Self {
name,
remaining_duration,
cost,
armor,
damage,
mana_increase,
heal,
}
}
}
#[rustfmt::skip]
fn get_spells() -> impl Iterator<Item = Spell> {
[
Spell::new("Magic Missile".to_string(), 0, 53, 0, 4, 0, 0),
Spell::new("Drain".to_string(), 0, 73, 0, 2, 0, 2),
Spell::new("Shield".to_string(), 6, 113, 7, 0, 0, 0),
Spell::new("Poison".to_string(), 6, 173, 0, 3, 0, 0),
Spell::new("Recharge".to_string(), 5, 229, 0, 0, 101, 0),
]
.into_iter()
}