add 21 and 22
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Generated
+25
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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version = 4
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[[package]]
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name = "day21"
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version = "0.1.0"
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dependencies = [
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"itertools",
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]
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[[package]]
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name = "either"
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version = "1.16.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "91622ff5e7162018101f2fea40d6ebf4a78bbe5a49736a2020649edf9693679e"
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[[package]]
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name = "itertools"
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version = "0.15.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8b4baf93f58d4425749ca49a51c50ebab072c5df6994d08fed93541c331481dc"
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dependencies = [
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"either",
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]
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@@ -0,0 +1,7 @@
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[package]
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name = "day21"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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itertools = "*"
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@@ -0,0 +1,141 @@
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use itertools::Itertools;
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const WEAPONS: [(&str, i32, i32, i32); 5] = [
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("Dagger", 8, 4, 0),
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("Shortsword", 10, 5, 0),
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("Warhammer", 25, 6, 0),
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("Longsword", 40, 7, 0),
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("Greataxe", 74, 8, 0),
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];
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const ARMOR: [(&str, i32, i32, i32); 5] = [
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("Leather", 13, 0, 1),
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("Chainmail", 31, 0, 2),
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("Splintmail", 53, 0, 3),
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("Bandedmail", 75, 0, 4),
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("Platemail", 102, 0, 5),
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];
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const RINGS: [(&str, i32, i32, i32); 6] = [
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("Damage +1", 25, 1, 0),
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("Damage +2", 50, 2, 0),
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("Damage +3", 100, 3, 0),
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("Defense +1", 20, 0, 1),
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("Defense +2", 40, 0, 2),
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("Defense +3", 80, 0, 3),
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];
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#[derive(Clone, Debug)]
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struct Loadout {
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weapon: Item,
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armor: Option<Item>,
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rings: Vec<Item>,
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}
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#[derive(Copy, Clone, Debug)]
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struct Item {
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cost: i32,
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damage: i32,
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armor: i32,
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}
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impl Item {
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fn new(cost: i32, damage: i32, armor: i32) -> Self {
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Self {
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cost,
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damage,
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armor,
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}
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}
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fn from_table((_name, cost, damage, armor): (&str, i32, i32, i32)) -> Self {
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Self {
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cost,
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damage,
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armor,
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}
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}
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}
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impl Loadout {
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fn new(weapon: Item, armor: Option<Item>, rings: Vec<Item>) -> Self {
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Self {
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weapon,
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armor,
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rings,
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}
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}
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fn damage_value(&self) -> i32 {
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self.weapon.damage + self.rings.iter().map(|r| r.damage).sum::<i32>()
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}
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fn armor_value(&self) -> i32 {
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(match &self.armor {
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Some(armor) => armor.armor,
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None => 0,
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}) + self.rings.iter().map(|r| r.armor).sum::<i32>()
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}
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fn cost(&self) -> i32 {
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self.weapon.cost
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+ (match &self.armor {
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Some(armor) => armor.cost,
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None => 0,
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})
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+ self.rings.iter().map(|r| r.cost).sum::<i32>()
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}
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}
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fn main() {
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let weapons: Vec<_> = WEAPONS.into_iter().map(Item::from_table).collect();
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let armor: Vec<_> = ARMOR.into_iter().map(Item::from_table).collect();
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let rings: Vec<_> = RINGS.into_iter().map(Item::from_table).collect();
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let mut loadouts = vec![];
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for w in &weapons {
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for r in rings
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.iter()
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.combinations(0)
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.chain(rings.iter().combinations(1))
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.chain(rings.iter().combinations(2))
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{
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for a in &armor {
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let loadout = Loadout::new(*w, Some(*a), r.iter().map(|r0| **r0).collect());
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loadouts.push(loadout);
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}
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let loadout = Loadout::new(*w, None, r.iter().map(|r0| **r0).collect());
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loadouts.push(loadout);
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}
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}
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let boss = Loadout::new(Item::new(0, 8, 0), Some(Item::new(0, 0, 2)), vec![]);
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let player_hp = 100.;
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let boss_hp = 100.;
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let mut cost_where_player_wins = vec![];
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let mut cost_where_player_looses = vec![];
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for l in &loadouts {
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let player_dmg_per_turn = 1.max(l.damage_value() - boss.armor_value()) as f64;
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let boss_dmg_per_turn = 1.max(boss.damage_value() - l.armor_value()) as f64;
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let turns_to_kill_boss = (boss_hp / player_dmg_per_turn).ceil();
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let turns_to_kill_player = (player_hp / boss_dmg_per_turn).ceil();
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let player_wins = turns_to_kill_boss <= turns_to_kill_player;
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if player_wins {
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cost_where_player_wins.push(l.cost())
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} else {
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cost_where_player_looses.push(l.cost())
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}
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}
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let result = cost_where_player_wins.iter().min().unwrap();
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println!("{result}");
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let result = cost_where_player_looses.iter().max().unwrap();
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println!("{result}");
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}
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