add 21 and 22

This commit is contained in:
timeshifter
2026-07-05 15:40:56 +02:00
parent 5fa82d159e
commit 0ccdec1152
6 changed files with 441 additions and 0 deletions
+25
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# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
[[package]]
name = "day21"
version = "0.1.0"
dependencies = [
"itertools",
]
[[package]]
name = "either"
version = "1.16.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "91622ff5e7162018101f2fea40d6ebf4a78bbe5a49736a2020649edf9693679e"
[[package]]
name = "itertools"
version = "0.15.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8b4baf93f58d4425749ca49a51c50ebab072c5df6994d08fed93541c331481dc"
dependencies = [
"either",
]
+7
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[package]
name = "day21"
version = "0.1.0"
edition = "2024"
[dependencies]
itertools = "*"
+141
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use itertools::Itertools;
const WEAPONS: [(&str, i32, i32, i32); 5] = [
("Dagger", 8, 4, 0),
("Shortsword", 10, 5, 0),
("Warhammer", 25, 6, 0),
("Longsword", 40, 7, 0),
("Greataxe", 74, 8, 0),
];
const ARMOR: [(&str, i32, i32, i32); 5] = [
("Leather", 13, 0, 1),
("Chainmail", 31, 0, 2),
("Splintmail", 53, 0, 3),
("Bandedmail", 75, 0, 4),
("Platemail", 102, 0, 5),
];
const RINGS: [(&str, i32, i32, i32); 6] = [
("Damage +1", 25, 1, 0),
("Damage +2", 50, 2, 0),
("Damage +3", 100, 3, 0),
("Defense +1", 20, 0, 1),
("Defense +2", 40, 0, 2),
("Defense +3", 80, 0, 3),
];
#[derive(Clone, Debug)]
struct Loadout {
weapon: Item,
armor: Option<Item>,
rings: Vec<Item>,
}
#[derive(Copy, Clone, Debug)]
struct Item {
cost: i32,
damage: i32,
armor: i32,
}
impl Item {
fn new(cost: i32, damage: i32, armor: i32) -> Self {
Self {
cost,
damage,
armor,
}
}
fn from_table((_name, cost, damage, armor): (&str, i32, i32, i32)) -> Self {
Self {
cost,
damage,
armor,
}
}
}
impl Loadout {
fn new(weapon: Item, armor: Option<Item>, rings: Vec<Item>) -> Self {
Self {
weapon,
armor,
rings,
}
}
fn damage_value(&self) -> i32 {
self.weapon.damage + self.rings.iter().map(|r| r.damage).sum::<i32>()
}
fn armor_value(&self) -> i32 {
(match &self.armor {
Some(armor) => armor.armor,
None => 0,
}) + self.rings.iter().map(|r| r.armor).sum::<i32>()
}
fn cost(&self) -> i32 {
self.weapon.cost
+ (match &self.armor {
Some(armor) => armor.cost,
None => 0,
})
+ self.rings.iter().map(|r| r.cost).sum::<i32>()
}
}
fn main() {
let weapons: Vec<_> = WEAPONS.into_iter().map(Item::from_table).collect();
let armor: Vec<_> = ARMOR.into_iter().map(Item::from_table).collect();
let rings: Vec<_> = RINGS.into_iter().map(Item::from_table).collect();
let mut loadouts = vec![];
for w in &weapons {
for r in rings
.iter()
.combinations(0)
.chain(rings.iter().combinations(1))
.chain(rings.iter().combinations(2))
{
for a in &armor {
let loadout = Loadout::new(*w, Some(*a), r.iter().map(|r0| **r0).collect());
loadouts.push(loadout);
}
let loadout = Loadout::new(*w, None, r.iter().map(|r0| **r0).collect());
loadouts.push(loadout);
}
}
let boss = Loadout::new(Item::new(0, 8, 0), Some(Item::new(0, 0, 2)), vec![]);
let player_hp = 100.;
let boss_hp = 100.;
let mut cost_where_player_wins = vec![];
let mut cost_where_player_looses = vec![];
for l in &loadouts {
let player_dmg_per_turn = 1.max(l.damage_value() - boss.armor_value()) as f64;
let boss_dmg_per_turn = 1.max(boss.damage_value() - l.armor_value()) as f64;
let turns_to_kill_boss = (boss_hp / player_dmg_per_turn).ceil();
let turns_to_kill_player = (player_hp / boss_dmg_per_turn).ceil();
let player_wins = turns_to_kill_boss <= turns_to_kill_player;
if player_wins {
cost_where_player_wins.push(l.cost())
} else {
cost_where_player_looses.push(l.cost())
}
}
let result = cost_where_player_wins.iter().min().unwrap();
println!("{result}");
let result = cost_where_player_looses.iter().max().unwrap();
println!("{result}");
}