add 21 and 22
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Generated
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# This file is automatically @generated by Cargo.
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# It is not intended for manual editing.
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version = 4
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[[package]]
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name = "day22"
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version = "0.1.0"
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@@ -0,0 +1,6 @@
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[package]
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name = "day22"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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use std::collections::{HashSet, VecDeque};
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fn main() {
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// part 1: 900
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// part 2: 1216
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let player = Character::new(50, 500, 0);
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let boss = Character::new(51, 0, 9);
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let game = Game::new(player, boss);
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let mut visited = HashSet::new();
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visited.insert(game.clone());
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let mut queue = VecDeque::new();
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queue.push_back(game);
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while let Some(state) = queue.pop_front() {
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if !state.player.is_alive || !state.boss.is_alive {
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continue;
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}
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for spell in get_spells() {
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let new_state = state.execute_turn(spell);
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if !visited.contains(&new_state) {
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visited.insert(new_state.clone());
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queue.push_back(new_state);
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}
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}
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}
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let mut best_mana_spent = 10_000_000;
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for state in visited {
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if state.player.is_alive && !state.boss.is_alive && state.mana_spent < best_mana_spent {
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best_mana_spent = state.mana_spent;
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}
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}
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println!("{best_mana_spent}");
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}
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#[derive(Clone, Debug, Hash, PartialEq, Eq)]
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struct Game {
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player: Character,
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boss: Character,
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mana_spent: u64,
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}
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impl Game {
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fn new(player: Character, boss: Character) -> Self {
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Self {
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player,
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boss,
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mana_spent: 0,
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}
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}
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fn run_effects(&mut self) {
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self.player.apply_effects();
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self.player.effects_tick();
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self.boss.apply_effects();
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self.boss.effects_tick();
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}
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fn execute_turn(&self, spell: Spell) -> Self {
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let mut new_state = self.clone();
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new_state.mana_spent += spell.cost;
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new_state.player_turn(spell);
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new_state.boss_turn();
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new_state
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}
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fn player_turn(&mut self, spell: Spell) {
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// part 2 here
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self.player.hp -= 1;
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if self.player.hp == 0 {
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self.player.is_alive = false;
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return;
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}
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// end part 2
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self.run_effects();
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if spell.cost > self.player.mana {
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self.player.is_alive = false;
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return;
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} else {
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self.player.mana -= spell.cost;
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}
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if spell.remaining_duration > 0 {
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match spell.name.as_str() {
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"Shield" => {
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if self
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.player
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.effects
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.iter()
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.all(|s| s.name.as_str() != "Shield")
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{
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self.player.effects.push(spell);
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}
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}
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"Poison" => {
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if self
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.boss
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.effects
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.iter()
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.all(|s| s.name.as_str() != "Poison")
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{
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self.boss.effects.push(spell);
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}
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}
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"Recharge" => {
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if self
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.player
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.effects
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.iter()
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.all(|s| s.name.as_str() != "Recharge")
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{
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self.player.effects.push(spell);
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}
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}
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_ => panic!(),
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}
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} else {
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self.boss.hp = self.boss.hp.saturating_sub(1.max(spell.damage));
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self.player.hp += spell.heal;
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}
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if self.boss.hp == 0 {
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self.boss.is_alive = false;
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}
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}
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fn boss_turn(&mut self) {
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self.run_effects();
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if self.boss.hp == 0 {
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self.boss.is_alive = false;
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return;
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}
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self.player.hp = self
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.player
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.hp
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.saturating_sub(1.max(self.boss.damage - self.player.armor()));
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if self.player.hp == 0 {
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self.player.is_alive = false;
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}
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}
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}
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#[derive(Clone, Debug, PartialEq, Eq, Hash)]
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struct Character {
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hp: u64,
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mana: u64,
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damage: u64,
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effects: Vec<Spell>,
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is_alive: bool,
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}
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impl Character {
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fn effects_tick(&mut self) {
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let mut to_remove = vec![];
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for (idx, effect) in self.effects.iter_mut().enumerate() {
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effect.remaining_duration -= 1;
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if effect.remaining_duration == 0 {
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to_remove.push(idx);
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}
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}
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for idx in to_remove.iter().rev() {
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self.effects.remove(*idx);
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}
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}
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fn new(hp: u64, mana: u64, damage: u64) -> Self {
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Self {
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hp,
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mana,
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damage,
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effects: vec![],
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is_alive: true,
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}
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}
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fn armor(&self) -> u64 {
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self.effects.iter().map(|e| e.armor).sum()
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}
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fn apply_effects(&mut self) {
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let mut heal = 0;
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let mut damage = 0;
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let mut mana_increase = 0;
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for effect in &self.effects {
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heal += effect.heal;
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damage += effect.damage;
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mana_increase += effect.mana_increase;
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}
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self.hp += heal;
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self.hp = self.hp.saturating_sub(damage);
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self.mana += mana_increase;
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}
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}
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#[derive(Clone, Debug, PartialEq, Eq, Hash)]
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struct Spell {
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name: String,
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remaining_duration: u64,
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cost: u64,
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armor: u64,
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damage: u64,
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mana_increase: u64,
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heal: u64,
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}
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impl Spell {
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fn new(
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name: String,
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remaining_duration: u64,
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cost: u64,
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armor: u64,
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damage: u64,
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mana_increase: u64,
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heal: u64,
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) -> Self {
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Self {
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name,
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remaining_duration,
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cost,
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armor,
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damage,
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mana_increase,
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heal,
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}
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}
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}
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#[rustfmt::skip]
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fn get_spells() -> impl Iterator<Item = Spell> {
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[
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Spell::new("Magic Missile".to_string(), 0, 53, 0, 4, 0, 0),
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Spell::new("Drain".to_string(), 0, 73, 0, 2, 0, 2),
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Spell::new("Shield".to_string(), 6, 113, 7, 0, 0, 0),
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Spell::new("Poison".to_string(), 6, 173, 0, 3, 0, 0),
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Spell::new("Recharge".to_string(), 5, 229, 0, 0, 101, 0),
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]
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.into_iter()
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}
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